[JOGL] My program is too slow, how can I profile with Eclipse?

Posted by nkint on Game Development See other posts from Game Development or by nkint
Published on 2011-01-11T23:24:43Z Indexed on 2011/01/12 0:59 UTC
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My simple opengl program is really toooo slow and not fluid. I'm rendering 30 sphere with simple illumination and simple materials. The only complex computing stuff I do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) I'm not using any threads, just an animator to move spheres.

How can I profile my jogl project?

Or maybe (most probable...) I have some opengl instructions that I don't understand and make render particular accurate (or back face rendering that I don't need or whatever I don't know exactly I'm just entering the opengl world)

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